Great game! Now let me play more!
So what we have here is another 'impossible but amazingly designed' flash game (read: meatboy). The design, story and gameplay completely hit me with a wave of nostalgia for old pixel games, yet manages to remain original.
As much as I wanted to see more of it by the time I got to half-way through the ghost ship (which looked awesome by the way) I was too frustrated by the immediate difficulty and irritatingly unresponsive controls to go any further. I'm utterly intrigued as to the rest of the game but I can't put myself through the torture of playing one level a few dozen times to see it.
I suspect I'm the wrong demographic for this game, I occasionally play a casual game on the internet but I lack the patience, attention span and gaming ability to put the effort in to truly appreciate this. Presumably this is for the true 'gamers' among us who will teach themselves to be truly brilliant at something like this to get the pure satisfaction of seeing it through to the end. If that is the case then well done, you have the perfect game. If not, and you're making games to entertain the masses of easily-distracted idiots like me on the internet then I suggest you make a game with a larger learning curve (If not just easier) and more responsive controls.
Of course the other possible explanation for my complaint is that in developing the game you became experts at playing it and what felt 'hard' to a first time user felt amazingly easy to you. It seems a bit professionally made to have a slip-up like that though.
Anyway a brilliant game, but I'm off to do something mind-numbingly easy and satisfying (what), laters!